Double Bubble Advanced Tweaking by tatasz, literature
Literature
Double Bubble Advanced Tweaking
This is based on Double Bubble Tut by piethein21 (https://www.deviantart.com/piethein21)
Just a few tweaking ideas and inspiration, and a few ideas of how to approach tutorials in general =D
And, of course, the first tip is - move the stuff around =D
Replace hemisphere
Variations like bubble, hemisphere and scry have a similar shape, so you can use any of those, or mix them up in the same fractal =D
Hemisphere:
With everything else unchanged, scry replacing both hemispheres:
Tweaked versions with scry, as example of some cool shapes that can be obtained:
Add effects and blurs
This is an infinite source of variety, so i'm not even trying to cover all the possibilities.
B
Another commented workflow :dummy: - this time I'm putting a gnarl into a hypertile
This is not a tutorial and its not entirely well explained ^^
1. As usual, I start from a blank flame.
Here we go, lets add some waves2 for gnarly shape. For now, I keep the parameters basic just to get the shapes I want and tweak it later.
2. My plan is putting it into a p = q = 5 hypertile, so we need a specific radial symmetry to avoid ugly overlaps.
Ntice it is not exactly perfect, but fine enough to not be visible.
3. Time to add some substance with sineblur. Later, I may add more blur and texture transforms, but for now, 1 is good.
04. A little twea
Workflow: Watanabe Ito Soma 12-fold (variant) by tatasz, literature
Literature
Workflow: Watanabe Ito Soma 12-fold (variant)
Writing down my workflow, as an example for some of the tutorials presented in Structured IFS tutorial collection.
Here, i'll be making the following tiling: http://tilings.math.uni-bielefeld.de/substitution_rules/watanabe_ito_soma_12_fold_variant.
The images mostly come from the Tiling Encyclopedia, with some notes from me.
PS: this looks more complicated than it actually is :dummy:
Basic overview
There are 3 types of tiles, triangle (T), rhomb (R) and square (S). They have specific orientations (so rotating a triangle 60 degrees will not result in the same triangle). Also, flipping the pieces either horizontally or vertically will break t
In Linear Tile Tutorial, we learned how to make basic rep-tiles.
Now, what happens if your substitution tiling has pieces of different shapes?
(To implement most of those tiles, you will need some trigonometry knowledge. Life is pain.)
The tiles above are:
http://tilings.math.uni-bielefeld.de/substitution_rules/danzers_7_fold_0
http://tilings.math.uni-bielefeld.de/substitution_rules/crown
Basic Idea
The tiling principle is the same: each transform corresponds to a tile piece. The transform scale corresponds to the scale of the piece compared to the original shape, and the transform position, to the position of the piece in the tiling.
To
This tutorial is part of Structured IFS tutorial collection and requires some previous hypertile knowledge:
This also requires an unreleased plugin by zy0rg (https://www.deviantart.com/zy0rg), called hypershift. As aposhackers have been spreading it from artist to artist, i just sneak out a link ^^ If zy0rg (https://www.deviantart.com/zy0rg) has anything against it, please lemme know, i'll take it down.
https://dl.dropboxusercontent.com/u/12133650/hypershift.dll
The problem
Lets start with a basic hypertile, p = 3 and q = 7, and fill it in with some blurry hemisphere:
We have those huge holes. They seem quite not easy to fill in. If you, for example, add a second hemisphere and move it around usin
Inverting Things with Spherical by tatasz, literature
Literature
Inverting Things with Spherical
A few uses of spherical. Those are not all, not any close to it even, but hopefully a good bunch of directions and ideas.
Part of "structured IFS" Series
Circle / Spherical
To make an inverse of a circle, you can use spherical as linked transform:
Circle_blur (left) and same with a post linked spherical (right)
Hypertile (left) and hypertile with a linked spherical (right).
When you need to create an inverse but don't want to interfer with the shape, you may use 2 chained sphericals. Their effect on the other transforms will cancel each other (one inverts the circle, and the next one inverts the inverse of the circle, bringing it back t
Blurring Techniques - Part 2 by tatasz, literature
Literature
Blurring Techniques - Part 2
Some methods to add cool blurs to your fractal, requested by BoxTail (https://www.deviantart.com/boxtail) :hug:
The parameters are for learning purpose only. Please tweak a lot and credit back.
Part of Structured IFS tutorial collection.
Starting Parameters
As example, we will use basic elliptic splits parameters. Lets make it:
Start with a blank flameOn transform 1, replace linear with elliptic = 1Rotate it 90 degrees CCWScale transform 1 downAdd a new transformOn transform 2, replace linear with splits = 1Set splits_x variable to 1Rotate transform 2 90 CCWScale transform 2 up by 200%Or just grab the parameters here: Starting Parameters: Elliptic Splits
Trick 5. Spheri